Temple Termagant
Posts: 11
Joined: Friday, 19th May 2017, 20:54
Fedhas shouldn't care if your wandering mushroom dies
- It's more difficult and inconvenient to have to protect mushrooms because of the way they move.
- Generally, I don't actually want to protect them, since they make useful corridor blockers and allow me to get out of trouble.
- I already use piety to make the thing in the first place, so it's not like I got the thing for free. Deciding whether or not to let the mushroom die is a strategic sacrifice.
- Fedhas' abilities are described as "incidentally" useful for adventurers. I think this should go both ways. I care as little about plants as Fedhas cares about me. It's more of a symbiotic relationship than a personal one.
- Fedhas doesn't care if enemies destroy unintelligent plants by the dozen in order to reach you. The same should hold true for sentient flora. It doesn't make sense that Fedhas would value intelligent life more highly; in fact, I think the opposite is true.
- Fedhas isn't just the god of plants, but also the god of decomposition and the natural cycle of life and death. The loss of one mushroom shouldn't incur his displeasure, and it should easily be outweighed by the fact that I'm producing bucketloads of the things everywhere I go.
- The ability that produces wandering mushrooms is called "Evolution", which puts me in mind of Darwinian natural selection. Thematically, I'd argue that if a wandering mushroom dies, it's because it wasn't strong enough, and Fedhas should actually be in favor of that.
- For this message the author hawthornbunny has received thanks: 11
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