Remove flight requirements from Coc:7 vaults


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Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Wednesday, 10th May 2017, 16:46

Remove flight requirements from Coc:7 vaults

Is there any design reason as to why this hasn't been done yet? After the changes to Slime to have the loot vaults open up after the royal jelly dies, Coc is the only place where the rune has a requirement to be met (flight/amphibious/enough translocations to reach and escape) to obtain the rune other than the player's combat skill and tactics. This can potentially encourage players to grind Abyss/Pan for items if the game has not been kind enough to give them the required resources to cross deep water barriers that appear in many of the ending vaults. This also affects characters of Ru who may have sacrificed abilities that would have allowed them to cross.

If the only thing holding back this change is someone implementing it, I can go through the vaults sometime this weekend and implement some shallow water pathways with the following logic:
-If the deep water barrier is short/unimportant (coc_grunt), just connect landmasses using straight shallow water pathways
-If the deep water barrier is long (coc_mu) or important (coc_old), create a long, winding shallow water pathway that would expose the player to more fights and leave flight as the preferred shortcut method

Discuss flying/drowning/terrain reform or similar vaults in other locations here. This is limited specifically to the issue of Coc:7 vaults due to the presence of a rune that may be locked behind deep water barriers.

For this message the author Floodkiller has received thanks: 6
Airwolf, archaeo, bcadren, Ge0ff, johlstei, Malevolent

Ziggurat Zagger

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Post Wednesday, 10th May 2017, 19:21

Re: Remove flight requirements from Coc:7 vaults

I'd support this. While it can create interesting workarounds (I've done things like use blink scrolls/digging to get in because I couldn't/didn't want to fly), the player usually isn't under any serious threat in these cases. If they are, they just hang back on the land leading up to the vault, and fight there. I often do this anyways, because even when I have flight, I don't want to fight a major enemy/group of fiends over water in case my flight starts to expire.

So while I have no official weight, +1 to going through the vaults :)

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Tartarus Sorceror

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Post Wednesday, 10th May 2017, 19:23

Re: Remove flight requirements from Coc:7 vaults

Alternatively, the hellcrawl deep water effect where you can always travel through deep water but cannot attack while in it would solve this problem.

Abyss Ambulator

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Post Thursday, 11th May 2017, 03:21

Re: Remove flight requirements from Coc:7 vaults

That Geh:7 map with the 4 quadrants requires flight, too.

For this message the author Airwolf has received thanks:
Floodkiller

Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Thursday, 11th May 2017, 11:09

Re: Remove flight requirements from Coc:7 vaults

Airwolf wrote:That Geh:7 map with the 4 quadrants requires flight, too.

I'll look for it, thanks. Any others?

Abyss Ambulator

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Joined: Friday, 16th January 2015, 20:20

Post Thursday, 11th May 2017, 15:30

Re: Remove flight requirements from Coc:7 vaults

Floodkiller wrote:
Airwolf wrote:That Geh:7 map with the 4 quadrants requires flight, too.

I'll look for it, thanks. Any others?


geh_hangedman is the one I was thinking of.
Also, geh_mu at the entrance to fortress and in front of orb.

Thanks for doing this!

Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Sunday, 14th May 2017, 02:09

Re: Remove flight requirements from Coc:7 vaults

Airwolf wrote:
Floodkiller wrote:
Airwolf wrote:That Geh:7 map with the 4 quadrants requires flight, too.

I'll look for it, thanks. Any others?


geh_hangedman is the one I was thinking of.
Also, geh_mu at the entrance to fortress and in front of orb.

Thanks for doing this!


geh_hangedman doesn't appear to require flight to reach the rune:
Image

The rune and Asmodeus swap between either the top right or bottom left squares (subject to change based on rotation), and both are reachable from the entrance (bottom right) without flight. The little item closet on the top left does require flight, but I'm only concerned about runes behind flight requirements. Feel free to prove me wrong if I'm reading the .des wrong, though.

geh_mu did need a fix though, so thanks for finding that!

Edit: Pushed a PR here, I'll add to it if there's any other rune vaults that need fixing to avoid requiring flight (or push a new one if it gets merged before anyone finds anything).

Abyss Ambulator

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Joined: Friday, 16th January 2015, 20:20

Post Sunday, 14th May 2017, 09:21

Re: Remove flight requirements from Coc:7 vaults

Oh, sorry for misleading you on geh_hangedman.

Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Tuesday, 23rd May 2017, 03:39

Re: Remove flight requirements from Coc:7 vaults


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