Halls Hopper
Posts: 72
Joined: Wednesday, 13th April 2016, 01:37
Standardize launcher ammunition
- For this message the author Factorialite has received thanks: 4
- duvessa, ichbins, luckless, nago
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
Posts: 72
Joined: Wednesday, 13th April 2016, 01:37
Vaults Vanquisher
Posts: 443
Joined: Thursday, 16th February 2017, 15:23
Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
watertreatmentRL wrote:The entire design space of launchers could be covered easily by three or four kinds of bows. It seems to me that's the way to address the situation you describe here.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
Vaults Vanquisher
Posts: 443
Joined: Thursday, 16th February 2017, 15:23
Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
watertreatmentRL wrote:That's true: You could go down to a system with just axes, polearms, knives, and swords without any major loss. That would also be good. I do not believe the developers buy into this sunk cost idea of yours.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
Slime Squisher
Posts: 344
Joined: Tuesday, 14th April 2015, 19:56
Location: France
Elitist wrote: Alternatively, we could do something ridiculous like ToME does, which is give all launchers a maximum amount of shots that can be fired consecutively, and then have a player rest to recharge their quiver.
Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Factorialite wrote: It's a tedious facet of the game that seems to exist only as a nod to flavor. Different amounts of unique launcher ammo is not going to change which launcher you use; all it will do is make the player unduly suffer if they don't come across arrows/bolts/sling bullets for some reason.
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