Monster density
Posted: Tuesday, 9th May 2017, 11:30
I have a feeling that as you progress in the game, the monster density raises while individual monsters get less threatening. I feel that this leads to bad gameplay.
This is especially true for Depths - there are no enemies that are dangerous alone, but there are so many monsters that it is really tiring to kill them all. Zot at least has orb of fire and ancient liches which can be dangerous alone to some characters, and Vaults has the door closing monster to block escape.
I think that Depths would be much more enjoyable if you cut down the number of enemies to half but increase the difficulty of individual monsters. I know that this could be big work especially as many enemies are generated by vaults, but if there is a decision that it would be good than slowly it could be possible to go towards this goal.
This is especially true for Depths - there are no enemies that are dangerous alone, but there are so many monsters that it is really tiring to kill them all. Zot at least has orb of fire and ancient liches which can be dangerous alone to some characters, and Vaults has the door closing monster to block escape.
I think that Depths would be much more enjoyable if you cut down the number of enemies to half but increase the difficulty of individual monsters. I know that this could be big work especially as many enemies are generated by vaults, but if there is a decision that it would be good than slowly it could be possible to go towards this goal.