Lair Larrikin
Posts: 16
Joined: Thursday, 4th May 2017, 18:30
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 16
Joined: Thursday, 4th May 2017, 18:30
Snake Sneak
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Joined: Tuesday, 27th January 2015, 17:12
Ziggurat Zagger
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Joined: Wednesday, 23rd October 2013, 07:56
Lair Larrikin
Posts: 16
Joined: Thursday, 4th May 2017, 18:30
Spider Stomper
Posts: 242
Joined: Friday, 17th April 2015, 16:22
VeronicaDemononica wrote:Currently gnolls are suffering from severe reverse power creep as some sort of means of differentiating them sufficiently from humans. While I understand the sentiment here, the main problem is that humans themselves are not interesting enough and gnolls are being saddled with a bizarre and unbalanced gimmick to justify their existence as a monstrous human that's interesting to play. My suggestion is that Humans finally go the way of the Mountain Dwarf and the Sludge Elf and be removed entirely. And also, that gnolls be adjusted to neither have bonuses nor penalties to skill advancement, but rather just have the inability to train skills continuously, with each skill level having a random chance of making the gnoll bored. As a result, once the gnoll is bored, it would have to focus on other skills, perhaps needing to become bored 2 or 3 more times, before the first skill would become interesting again. The aim of this is to make the short attention more of something that is perpetually interesting rather than eventually frustrating.
Slime Squisher
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Joined: Thursday, 26th March 2015, 01:22
Spider Stomper
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Joined: Thursday, 16th July 2015, 21:47
Ziggurat Zagger
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Slime Squisher
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Temple Termagant
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Joined: Saturday, 8th April 2017, 23:43
Leszczynek wrote:I think Humans have a place in the game just because they're the base race to compare everything to. I'm fine with this being their only purpose even if i don't agree they're fun to play.
Gnolls on the other hand are literally Train Everything To 11 Or Maybe 12: The Race. I think this is about as diverse in terms of gameplay as old Ogres (which is okay to me because I liked old Ogres) and I wonder if this was the intended goal for the new species.
Mines Malingerer
Posts: 40
Joined: Friday, 11th November 2016, 02:35
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