Swamp Slogger
Posts: 167
Joined: Friday, 23rd October 2015, 03:12
Monster spell proposal: Multi-OoD
Spell description:
Upon casting, create one orb (orb #1) heading for the player just like the usual OoD spell. Let S be the smallest square centered on the player and including orb #1. Choose 1d4 tiles on the boundary of S. Throw out each tile that is outside the player's LOS or occupied by a wall. In each of the remaining tiles, place an orb heading for the player.
Expected objections:
A monster with this spell is likely to blow itself up.
Yes, but I think not so likely that the player needn't bother to kill it.
A monster with this spell is likely to blow up other monsters.
Probably this spell should be kept out of branch ending vaults and such.
A monster with this spell is so likely to blow other monsters up, that the player would be incentivized to lure it around.
Probably not; noise alone should make that a bad tactic. It could also be prevented by only giving the spell to fragile monsters (so that it is likely to blow itself up if you lure it for too long) or only giving it to monsters with a second strong attack/hex.