Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
You ought to be able to invoke altars...
For example, if you cart off a big pile of spellbooks to Trog's altar and invoke it you might get a random *Rage artifact. And if you don't have any spells memorized, Trog might even make you immune to the damage as they explode.
Alternatively the effect might be more tactical to use on the level while you're there, or even a gift, like Zin healing a mutation or Elyvion healing a level drain or something. These might have experience time-outs or be one time only (even the transactions like I suggested for Trog above). There are a lot of possibilities and they might be implemented a little at a time.
I think that making altars into strategic or tactical resources would add a lot of flavor to the game and increase the range of options if a player is thinking through "well, what can I do now"? You might have to decide whether you want to go on the pilgrimage and use the boon now or later. Or they might have a required Invocations skill to use, and you have to decide if you want to train that. Or there might be Minecraft-like recipes to uncover and apply. So many things...
If they become more tactically relevant, or also as a matter of "being worthy of the faith", altars might also become harder to get to. Those elemental clouds around Qazlal might become more than just ornamental! That way if you make it there, whether to convert or to try to buy a book with one cloud spell in it in exchange for 30 chunks of raw violence, you have accomplished something.