Tuesday, 18th April 2017, 19:31 by watertreatmentRL
Currently hellcrawl has a version of ranged reform that is quite good. In it, there are no blowguns (which is excellent) and three kinds of darts (which are thrown): Poison, curare, and frenzy.
The OP is correct to say that sleeping and paralysis are remarkably similar, but the OP overrates the difference between a confused monster and a paralyzed one, in my opinion. While the mechanics of needles and hexes are different -- one does a check based on throwing skill and monster HD, perhaps among other factors I don't know offhand, and the other checks MR -- the effects are often identical and that difference is fairly arcane. I don't think you can justify the existence of both wands and needles of paralysis and similarly with confusion, if I haven't missed any recent removals of those wands.
The hellcrawl approach, originally a contribution of a dcss dev in fact, goes even further than the OP in reducing inventory clutter and addressing the redundancy issue, while eliminating the weird situation where blowguns use throwing skill in spite of not being something you throw, the brand weapon thing, and other annoyances of blowguns. It would be well worthwhile to bring this reform into dcss.
*Lana Del Rey voice* , video games...
- For this message the author watertreatmentRL has received thanks:
- duvessa