Slime Squisher
Posts: 352
Joined: Monday, 14th December 2015, 00:43
New monster: kobolds with blowguns -> kobold assassins
Pros:
+ Clarity
+ Player no longer HAS to know that kobolds have a slight chance of being 300-500% more dangerous than usually
+ The information about the above is immediately available to the player upon sighting, no need for Ctrl+X (console) or careful inspecting of the tile (webtiles).
+ Blowgun kobolds are already treated as separate monsters by more experienced players
Cons:
- May require changing some vaults as well
- Players not familiar with the danger level of blowgun kobolds may feel this change is making the game harder
- Standard kobolds lose A LOT of their threat level
- Basically a much less threatening Sonja, so maybe not interesting enough?
Implementation:
- Kobold assassins are an OOD spawn in early dungeon and more common though still somewhat rare around mid game.
- Kobold assassins will always have a blowgun, 5-8 poisoned needles OR 2-5 curare needles (much lower chance) and a short blade - short sword, dagger or (rarer) a rapier. Brands are possible but rare as well. No body armour, rarely a cloak (for flavour purposes, not necessary), but can use whatever they find.
- Kobold assassins will behave in battle as current kobolds with blowguns do to not make them too obnoxious.
- Big kobold packs will feature 0-2 kobold assassins.
- That one sewer with a water in the middle, a shallow water path between both sides, a door in each corner and a lot of river rats will have a possibility of spawning 1 kobold assassin behind each door.
- Proposed stats: MR 10, HD 4, AC/EV 2/14, HP 125 (12.5 on average), attack: {AT HIT, AF PLAIN, 6}, spawn in D: 3, 13, 150, PEAK; rest like a normal kobold
Intended result:
A monster you'll likely see about once per game unless you find a big kobold pack or an appropriate vault. If alone, most commonly found just before Lair. Low MR and HP and quite high EV (hopefully) encourages the usage of certain wands and sure hit spells like Poisonous Vapors instead of tabbing. Can appear as early as D:3 but is very uncommon there. May make big kobold packs at least a bit exciting. Depending on how curare rarity is set, might become the floating eye of pre-Lair Dungeon for chars with no rPois.
Another thing I considered was a kobold artificer, but that's probably an overkill and would take current Ijyb's niche.
- For this message the author Leszczynek has received thanks:
- johlstei