Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
A nice change of pace.
I think it would be cool to have more floor-wide vaults like this.
- For this message the author PowerOfKaishin has received thanks:
- Rast
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
Slime Squisher
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Ziggurat Zagger
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Steel Neuron wrote:It's an interesting balance. I don't like monolithic vaults too much because of duvessa's point, but I like when the entire level is linked together mechanically. Maybe there could be some middle ground with a set of themed vaults that have to appear in sets, but are still subject to some randomisation in between.
Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
duvessa wrote:The problem with encompass vaults is that they're only a change of pace the first time you find them. Subsequent times, they're less of a change of pace than a randomly generated level.
Blades Runner
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Joined: Monday, 23rd March 2015, 05:29
PowerOfKaishin wrote:Vaults varying the experience of DCSS are one of my favorite parts about this game.
I think it would be cool to have more floor-wide vaults like this.
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
Siegurt wrote:Steel Neuron wrote:It's an interesting balance. I don't like monolithic vaults too much because of duvessa's point, but I like when the entire level is linked together mechanically. Maybe there could be some middle ground with a set of themed vaults that have to appear in sets, but are still subject to some randomisation in between.
Like V5?
Mines Malingerer
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Spider Stomper
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Dungeon Master
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Location: Lexington, KY, US
spudwalt wrote:Yeah, I love that vault!
Does anybody know what that vault is called in the game?
Swamp Slogger
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Crypt Cleanser
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Mines Malingerer
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duvessa wrote:The problem with encompass vaults is that they're only a change of pace the first time you find them. Subsequent times, they're less of a change of pace than a randomly generated level.
Dungeon Master
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Location: Lexington, KY, US
sooheon wrote:Small thing, but any reason why these vaults can't be rotated/flipped at will? It won't be as new as a random vault, but it gives you 8x more variations even on a static vault.
Mines Malingerer
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sooheon wrote:but normal crawl levels do not vary too much in that regard either.
Mines Malingerer
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Slime Squisher
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Zot Zealot
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