Make Draconian ghost breath cooldown longer.


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Vaults Vanquisher

Posts: 463

Joined: Monday, 20th July 2015, 04:01

Post Thursday, 16th March 2017, 18:35

Make Draconian ghost breath cooldown longer.

Currently it's frighteningly short, at less than 50 auts (or 5 movement actions from a 10 speed monster). This is no where near the length of normal draconian breath, which is often 250 auts at the least and generally way more.

Being inconsistent, it's incredibly spoilery. And frankly it's just plain unfair since it only takes two hits to kill most characters from full health.

For this message the author PowerOfKaishin has received thanks: 2
Speleothing, ZipZipskins

Tomb Titivator

Posts: 900

Joined: Sunday, 30th December 2012, 05:26

Post Tuesday, 21st March 2017, 22:05

Re: Make Draconian ghost breath cooldown longer.

draconian ghosts are one of the worst examples of a terrible, awful, spoilery mechanic.

why isn't their breath literally identical to their breath in life?
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Tartarus Sorceror

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Joined: Monday, 14th October 2013, 01:05

Post Tuesday, 21st March 2017, 23:31

Re: Make Draconian ghost breath cooldown longer.

Or just not there, like how ghosts lose... all other abilities besides spells

For this message the author Shard1697 has received thanks: 5
duvessa, nago, prozacelf, Rast, Speleothing

Abyss Ambulator

Posts: 1217

Joined: Sunday, 14th April 2013, 04:01

Post Thursday, 23rd March 2017, 04:44

Re: Make Draconian ghost breath cooldown longer.

Amen to literally any/all of these suggestions
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )
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Abyss Ambulator

Posts: 1111

Joined: Monday, 18th March 2013, 23:23

Post Friday, 24th March 2017, 05:23

Re: Make Draconian ghost breath cooldown longer.

Shard1697 wrote:Or just not there, like how ghosts lose... all other abilities besides spells


For real, just make a negative breath draconian if it's that important. I hate having every xl 7 asshole who died with a couple of annoying spells as a draconian being the most dangerous thing by far on a level.

Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Friday, 24th March 2017, 06:03

Re: Make Draconian ghost breath cooldown longer.

well, massproducing xl7 draconian ghosts in webtiles is fun
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!
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Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Thursday, 6th April 2017, 14:26

Re: Make Draconian ghost breath cooldown longer.

https://github.com/crawl/crawl/commit/d ... 12d3aabf13

  Code:
Remove draconian ghost breath

Having draconian ghosts breathe negative energy doesn't make sense from a
consistency standpoint (no other muts/attributes are ghostified) or from a
balance standpoint. I can't see any good reason to make draconian ghosts
significantly more dangerous if they are XL 7 or greater.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

For this message the author njvack has received thanks: 3
PowerOfKaishin, Rast, Shard1697

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