Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Player poison
hindered wrote:So why don't you put a mild poison resistance trait, like: they can be poisoned but can't DIE from it. It stops at 1HP.
I got to thinking: why can the PC die from poison at all? It's really frustrating to wind up lethally poisoned and not have any !curing, and doesn't present any particular choices (unless you count remembering unusual tricks to temporarily gain HP as choices). And in the majority of fights where you *do* get poisoned, it's such a small HP tax that you just finish the fight and then rest a bit longer. So, what if:
* Player poison works much faster (eg, 5% of maxhp per turn per level of poison)
* Player poison is shorter duration
* Player poison will never directly kill you, but will leave you at 1HP.
So: getting poisoned is a big deal if and only if there are monsters around that can otherwise damage you.
I'm feeling like there's some important downside to this that I can't think of right now...?