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Give full notice of implied resistances

PostPosted: Friday, 3rd March 2017, 10:59
by le_nerd
A monsters wears a glowing piece of armour and is hit with poison/curare needles. If the glowing armour gives rPois, you get [/b]NO[/b] message. The monster information does not update, and you actually have to read the message and know what it means that you dont get "X is slowed".

Since monster-used potion ID has been a thing for a while, it seems fitting to make other implied/character-observed information accessible to the player.

Re: Give full notice of implied resistances

PostPosted: Sunday, 5th March 2017, 03:48
by shping
That spider unique is always carrying a staff of poison, which makes her always resistant to poison, but x-v doesn't show that she resists poison.

Re: Give full notice of implied resistances

PostPosted: Tuesday, 7th March 2017, 14:13
by asdu
shping wrote:That spider unique is always carrying a staff of poison, which makes her always resistant to poison, but x-v doesn't show that she resists poison.


She isn't always carrying a staff of poison, she's only carrying it she hasn't found something to replace it with, same as every other monster capable of picking up items. Plus, Tukima's a thing (and so is Xom).