Give full notice of implied resistances
Posted: Friday, 3rd March 2017, 10:59
A monsters wears a glowing piece of armour and is hit with poison/curare needles. If the glowing armour gives rPois, you get [/b]NO[/b] message. The monster information does not update, and you actually have to read the message and know what it means that you dont get "X is slowed".
Since monster-used potion ID has been a thing for a while, it seems fitting to make other implied/character-observed information accessible to the player.
Since monster-used potion ID has been a thing for a while, it seems fitting to make other implied/character-observed information accessible to the player.