Glyph decorations/diacritics in console
Posted: Monday, 27th February 2017, 09:11
While arguing for reworking polearms, I came across an interesting old discussion on crawl-dev. dpeg suggested that in console, polearm-wielding monsters could be shown with an umlaut for easier visual cues. At that point, from what I understand, it was rejected because not all terminals could handle them.
It's been a few years since then, so I want to ask: is this still the case? Can things like umlaut or diacritics (or perhaps italics/strikethrough or whatever) be used for indicating reaching and/or status effects in console? If not all terminals can handle it, could this be implemented as an optional compile-time parameter?
It's been a few years since then, so I want to ask: is this still the case? Can things like umlaut or diacritics (or perhaps italics/strikethrough or whatever) be used for indicating reaching and/or status effects in console? If not all terminals can handle it, could this be implemented as an optional compile-time parameter?