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Glyph decorations/diacritics in console

PostPosted: Monday, 27th February 2017, 09:11
by bel
While arguing for reworking polearms, I came across an interesting old discussion on crawl-dev. dpeg suggested that in console, polearm-wielding monsters could be shown with an umlaut for easier visual cues. At that point, from what I understand, it was rejected because not all terminals could handle them.

It's been a few years since then, so I want to ask: is this still the case? Can things like umlaut or diacritics (or perhaps italics/strikethrough or whatever) be used for indicating reaching and/or status effects in console? If not all terminals can handle it, could this be implemented as an optional compile-time parameter?

Re: Glyph decorations/diacritics in console

PostPosted: Monday, 27th February 2017, 14:49
by Kate
If some terminals couldn't handle it when it was last discussed, it's almost certainly true that nothing much will have changed there. I imagine it could still work as an option though, maybe some kind of extension of mon_glyph that can check for weapon types/brands.

Re: Glyph decorations/diacritics in console

PostPosted: Monday, 27th February 2017, 16:03
by johlstei
I love this idea - pushing console mode to the limit is extremely my shit. One day I'll try to patch in terminal mouse support.

Re: Glyph decorations/diacritics in console

PostPosted: Tuesday, 28th February 2017, 13:15
by sooheon
Better visual information in terminal would really be a huge improvement. As it is tiles is already a much easier game due to wider visual information bandwidth.