Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Remove Curses
I do think that the experience of 'getting-stuck' with an awkward weapon/item of teleport is sometimes memorable and interesting, but this is already accomplished by artefacts with brands such as *contam* *faith* *fragile* distortion etc (*drain* is bad and should be removed as well). So what if you get stuck less often? If curses were gone, wear-iding early artefacts would be a more unique flavorful gamble.
Another reason that curses are still in the game is Ashenzari, who I (and others, presumably) enjoy. However, Ash could still be the god of curses in an otherwise curseless game. If the player had to sacrifice a scroll of id instead of a scroll of remove curse in order to curse/uncurse a slot, the cost of ash's ability would be more meaningful than it currently is. Ash could even keep her item identifying passive ability so you aren't too strapped for id scrolls. Other people have suggested an xp timer or piety cost for 'curse/uncurse item' and these would be apt replacements that would keep ash gameplay mostly the same.