Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Terrain Reform
From a gameplay standpoint, the 'benefit' of deep water/lava is twofold: to create terrain that monsters can cross but most players can't, thereby allowing the player to get surrounded (which rarely happens on standard dungeon terrain) and to transform enemies w/ ranged attacks into turrets. This second 'benefit' doesn't matter because turrets are almost never threatening or interesting. The first benefit is IMO important, but it is already accomplished by other terrain: shallow water & webs.
Realistically, lava/deep water remains in the game because of a combination of flavor/nostalgia/unwillingness to sacrifice vaults. Therefore, I propose a two-step reform process.
1) make all [items/corpses] [retrievable/animatable] in deep water for all players. Even if retrieving items would require flight sometimes, this would still be better than the status quo.
2) replace lava/deep water w/ shallow water. This would require modifying flavor/altering a lot of vaults. Alternately, lava could remain (it is less problematic/commonplace than water, even though it is bad). If lava remains, make sure that there are no vaults/ gehanna terrain configurations where getting trapped is possible.
I believe that these changes would make shoals/swamp significantly less annoying without compromising their feel. It would be a marginal player buff, because it is already so rarely optimal to walk in shallow water when monsters are around. If all terrain is traversable, rings/potions of flight could be removed, which would be a comparable player nerf.
- For this message the author amaril has received thanks: 4
- chequers, dracos369, duvessa, ZipZipskins