Remove Necromutation timer
Posted: Tuesday, 21st February 2017, 22:46
Once you get Necromutation you want it active most of the time. You always want to extend it before it expires but this rarely has any tactical impact. It serves mostly to annoy the player having to recast it so many times. The holy vulnerability and lack of potion access is is motive enough for ending the ability sometimes. Necromutation should have infinite duration and N/A spell power.
If this is overpowered then increase it to level 9, which would fill a conspicuous gap in the Necromany school, and be thematically appropriate as the ultimate Necromancy spell. It would also result in people seeing more interesting miscast effects and add tactical decisions where you have to decide if you really want that potion when you might not be able to return to Lichform easily.
If this is overpowered then increase it to level 9, which would fill a conspicuous gap in the Necromany school, and be thematically appropriate as the ultimate Necromancy spell. It would also result in people seeing more interesting miscast effects and add tactical decisions where you have to decide if you really want that potion when you might not be able to return to Lichform easily.