Make mutagenic meat prioritise increasing current mutations


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Slime Squisher

Posts: 365

Joined: Monday, 7th January 2013, 08:22

Post Monday, 20th February 2017, 08:12

Make mutagenic meat prioritise increasing current mutations

I love the new mutation changes. I haven't had this much fun with the mutation game for years.

However, I think the mutation game is still missing an axis. Eating mutagenic chunks doesn't really qualify as a strategic choice, but I think it could be made to with a single change, without reducing risk:

Eating a mutagenic chunk has a 60% chance of raising the rank of one of your current mutations, a 25% chance of badmut and 15% of good mut.

With the bigger chance of bad mut, eating mutagenic meat would still be a risky choice, but a conceivable one if, instead of rerolling, you want to push your luck and try to double down on a particular good mutation you gained.

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bel

Cocytus Succeeder

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Joined: Tuesday, 3rd February 2015, 22:05

Post Monday, 20th February 2017, 09:19

Re: Make mutagenic meat prioritise increasing current mutati

Since mutation potions are decently common now, one option is to simply remove mutagenic meat.

Slime Squisher

Posts: 365

Joined: Monday, 7th January 2013, 08:22

Post Monday, 20th February 2017, 09:43

Re: Make mutagenic meat prioritise increasing current mutati

bel wrote:Since mutation potions are decently common now, one option is to simply remove mutagenic meat.


I suppose, but it would be cool to have some sort of option to push your current mutation set further, in exchange for risk. It could come in any other forms than meat. My only complaint with newmut is that it feels you're drifting through shallow sets of mutations, which is fun, safe and varied, but lacks an option to specialize.

Halls Hopper

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Joined: Tuesday, 3rd January 2017, 21:47

Post Monday, 20th February 2017, 10:02

Re: Make mutagenic meat prioritise increasing current mutati

Steel Neuron wrote:60% chance of raising the rank of one of your current mutations


That's too high. Make it 40-30-15-15 last 15 is for not getting any.

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Steel Neuron

Slime Squisher

Posts: 365

Joined: Monday, 7th January 2013, 08:22

Post Monday, 20th February 2017, 10:04

Re: Make mutagenic meat prioritise increasing current mutati

ONIchinchin wrote:
Steel Neuron wrote:60% chance of raising the rank of one of your current mutations


That's too high. Make it 40-30-15-15 last 15 is for not getting any.


Fair enough, my numbers are completely arbitrary.
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Shoals Surfer

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Joined: Monday, 23rd November 2015, 23:18

Post Monday, 20th February 2017, 13:57

Re: Make mutagenic meat prioritise increasing current mutati

ONIchinchin wrote:
Steel Neuron wrote:60% chance of raising the rank of one of your current mutations


That's too high. Make it 40-30-15-15 last 15 is for not getting any.

Why not 40-30-15-15 where it's Increase/Bad/Random/Good with the usual resistances for having so many mutations you can't accept a new one.
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Spider Stomper

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Joined: Friday, 5th August 2011, 13:18

Post Monday, 20th February 2017, 22:10

Re: Make mutagenic meat prioritise increasing current mutati

I agree having a chance at tier 2/3 mutations would be a positive change (and one I've really wanted too). But I think adding a second layer of complexity to mutation roulette may not be the best way to go.
What about, instead, giving the new !mutation a 80/15/5 chance per mutation of being tier 1/2/3?

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