Proposal: make vampiric bite work on demons


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Halls Hopper

Posts: 70

Joined: Friday, 2nd September 2016, 02:00

Post Thursday, 9th February 2017, 02:53

Proposal: make vampiric bite work on demons

Problem:
Vampires suffer from the same issues as Gozag followers before 0.17:
* In beginning and up to orb chamber they function well, as there are plenty of living enemies to affect and exploit.
* If players decide to tackle extended content, they soon find their powers lacking and even obstructive. For example, both golden touch and vampiric bite were useless in planes of holies, Cerebov, Mnoleg and Gloorx Vloq, because no natural monsters dwell there.
However, in case of vampires it's even worse. If vampire players start running low on blood, they need to either tolerate absence of healing or leave lategame branch and take a trip to nearest - usually intentionally left untouched - branch with natural monsters, like Orc, Elf or Vaults, and grind some bottles.
Unlike Gozagites, vampires can't change their race. In endgame their trademark ability becomes extremely limited, and in those situations that matter they act as humans with questionable aptitudes.

Possible solution:
As stated in header. Fix them the same way Gozag was fixed.
Flavor-wise it could be knitted with realization that vampires don't drink blood, but thrive on suffering of other living creatures. Gameplay-wise, vampires could get an ability to "drain essence of suffering" on level 12-21, extending their vampiricism to demonic and holy monsters and causing those to drop bottles of blood.
This solution would emphasize uniqueness of this race and give players more freedom and an incentive to employ unusual tactics.

For this message the author Lavandula has received thanks:
jwoodward48ss

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Thursday, 9th February 2017, 19:36

Re: Proposal: make vampiric bite work on demons

I still think we should remove bottles of blood and just make it cause draining to go from dead to living

Tomb Titivator

Posts: 770

Joined: Tuesday, 25th November 2014, 02:47

Post Thursday, 9th February 2017, 21:16

Re: Proposal: make vampiric bite work on demons

???

Vamps are great at extended. Torment immunity and bat form steals all rune.

Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Thursday, 9th February 2017, 23:40

Re: Proposal: make vampiric bite work on demons

Vps are quite good at extended, but at tomb Vps kick player's ass (unless you go kiku)
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

Ziggurat Zagger

Posts: 8690

Joined: Sunday, 5th May 2013, 08:25

Post Friday, 10th February 2017, 02:14

Re: Proposal: make vampiric bite work on demons

the problem isn't that vampires are bad in extended, it's that vampires are really, really annoying to play in extended
User avatar

Tartarus Sorceror

Posts: 1751

Joined: Monday, 14th October 2013, 01:05

Post Friday, 10th February 2017, 06:15

Re: Proposal: make vampiric bite work on demons

cut the last 2 words off that sentence tbh

For this message the author Shard1697 has received thanks: 3
duvessa, scorpionwarrior, VeryAngryFelid

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 3 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.