Wanderer Morgues to display their starting situation


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Tomb Titivator

Posts: 838

Joined: Friday, 2nd October 2015, 04:47

Post Thursday, 2nd February 2017, 20:21

Wanderer Morgues to display their starting situation

I always think it's cool to recall whatever a Wanderer started out with later... But I usually get lazy and don't bother writing it down, and then I forget parts.

I'd like it if the game automatically mentioned what stats, equipment (including spells in those random books) and skills a Wanderer started out with. Or can you make it do this somewhere already?
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Dungeon Master

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Joined: Wednesday, 7th March 2012, 13:25

Location: Lexington, KY, US

Post Thursday, 2nd February 2017, 20:27

Re: Wanderer Morgues to display their starting situation

The starting inventory shows up at the top of the notes, which apppear in the morgue/dump file by default, and are also available in-game with ?:. For example:

  Code:
     0 | D:1      | wn, the Human Wanderer, began the quest for the Orb.
     0 | D:1      | wn set off with: a +2 mace, the Incunabulum of Fire, the
                  | Reference Book on Calling, a +0 robe, a bread ration


Skill gains appear in the morgue as well (by default, near the end, between the notes and the action counts), but that doesn't directly show the starting skills, only the levels at which they increased.

For this message the author neil has received thanks: 2
Brannock, stoneychips
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Tomb Titivator

Posts: 838

Joined: Friday, 2nd October 2015, 04:47

Post Thursday, 2nd February 2017, 22:40

Re: Wanderer Morgues to display their starting situation

Oh no kidding! :lol:

I just haven't really thought to look for it in ages, apart from playing wanderers.

Well toss this one then. Haha.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

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