Drowning and draining
Posted: Sunday, 29th January 2017, 16:19
From an IRC conversation (I don't mean to imply that eb endorses or indeed has ever seen this idea, but it was their remarks that got me thinking):
I quite appreciate that the current approach is intended to eliminate a source of instadeaths, which Crawl isn't keen on, but I also feel draining is a bit entirely arbitary. I'd like to suggest the following:
Firstly, a short (circa 10 moves) grace period after flight would normally run out where flight ends immediately if it can, but otherwise it continues.
Secondly, make it possible to re-evoke flight evokables during the grace period. (The player will never be able to "end flight" at this point, so it doesn't confuse the 'a' menu). This would have a draining effect, but this makes more sense thematically - you're wresting a bit of magic from an item that's already operating, which is a difficult thing to do.
Now you still can die - you might go on a long trip with only one potion of flight, or repeatedly fluff your evocation roll - but you only can die through inadequate supply of consumables, or by gambling on a roll with a low chance of success.
I quite appreciate that the current approach is intended to eliminate a source of instadeaths, which Crawl isn't keen on, but I also feel draining is a bit entirely arbitary. I'd like to suggest the following:
Firstly, a short (circa 10 moves) grace period after flight would normally run out where flight ends immediately if it can, but otherwise it continues.
Secondly, make it possible to re-evoke flight evokables during the grace period. (The player will never be able to "end flight" at this point, so it doesn't confuse the 'a' menu). This would have a draining effect, but this makes more sense thematically - you're wresting a bit of magic from an item that's already operating, which is a difficult thing to do.
Now you still can die - you might go on a long trip with only one potion of flight, or repeatedly fluff your evocation roll - but you only can die through inadequate supply of consumables, or by gambling on a roll with a low chance of success.