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Give charms spells an XP timeout

PostPosted: Saturday, 28th January 2017, 08:04
by Siegurt
So for charm spells that don't already have some sort of limiter on them, I am thinking that we add an XP charged timeout (the way elemental evokers have)

The idea being that you couldn't have them up all the time, and since you couldn't have them all up in every combat, you wouldn't want to pre-cast them.

You *could* blow them all in a single combat, but then you'd have to go without for quite a while, it'd be more efficient to use one or two of the most appropriate to the current combat.

It'd save on tedium, and deciding whether or which charms spells to cast (and which you'd have unavailable for a while) would be a real choice.

Re: Give charms spells an XP timeout

PostPosted: Saturday, 28th January 2017, 08:14
by VeryAngryFelid
Maybe it could be better to remove charms school. Lamp of fire etc. are more than enough.

Re: Give charms spells an XP timeout

PostPosted: Saturday, 28th January 2017, 12:28
by neverEnough
What if only a fixed amount of them can be cast at time?