Give charms spells an XP timeout
Posted: Saturday, 28th January 2017, 08:04
So for charm spells that don't already have some sort of limiter on them, I am thinking that we add an XP charged timeout (the way elemental evokers have)
The idea being that you couldn't have them up all the time, and since you couldn't have them all up in every combat, you wouldn't want to pre-cast them.
You *could* blow them all in a single combat, but then you'd have to go without for quite a while, it'd be more efficient to use one or two of the most appropriate to the current combat.
It'd save on tedium, and deciding whether or which charms spells to cast (and which you'd have unavailable for a while) would be a real choice.
The idea being that you couldn't have them up all the time, and since you couldn't have them all up in every combat, you wouldn't want to pre-cast them.
You *could* blow them all in a single combat, but then you'd have to go without for quite a while, it'd be more efficient to use one or two of the most appropriate to the current combat.
It'd save on tedium, and deciding whether or which charms spells to cast (and which you'd have unavailable for a while) would be a real choice.