map p for Put on


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Lair Larrikin

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Post Wednesday, 25th January 2017, 18:15

map p for Put on

now that nobody pray anymore, won't it be a good idea to map "p" (that was used for prayers) to Put on jewellery ? (in addition to "P" of course)
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asdu, duvessa

Spider Stomper

Posts: 217

Joined: Thursday, 2nd June 2016, 00:52

Post Wednesday, 25th January 2017, 22:46

Re: map p for Put on

I like p as the "macro key" because it isn't bound to anything. This doesn't change that, so I'm on board.
I'm with tasonir on this one.

Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Thursday, 26th January 2017, 01:25

Re: map p for Put on

My proposal:

1. Merge 'P'ut on and 'E'quip.

2. Merge 'R'emove and 'T'ake off as well.

3. Remove 'q'uaff, 'r'ead, 'e'at, e'V'oke, 'M'emorise completely and merge all of them to 'u'se.


Dividing keys that basically do same thing is terrible idea.

All of these mechanics are some dumb heritages from Nethack, so eradicate them completely plz
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

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Ziggurat Zagger

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Post Thursday, 26th January 2017, 01:32

Re: map p for Put on

papilio wrote:My proposal:

1. Merge 'P' and 'E'quip.

2. Merge 'R' and 'T'ake off as well.

3. Remove 'q'uaff, 'r'ead, 'e'at, e'V'oke, 'M'emorise completely and merge all of them to 'u'se.



All of these mechanics are some dumb heritages from Nethack, so eradicate them completely plz

Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.

If you want to play a more annoying game, you can do any or all of the above things from 'i', then you won't have to remember whether the 'ring of fire resistance' is a 'ring' or a 'body armour' (which is the only reason to do as you suggest.)

-- Also "u" is a movement key, rebinding movement keys is a terrible plan.
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Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Thursday, 26th January 2017, 01:35

Re: map p for Put on

Oh, 'u' was a movement key. Then we can select other candidate anyway.
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Thursday, 26th January 2017, 01:41

Re: map p for Put on

Siegurt wrote:Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.


I disagree here.
You love reducing number of menu choices,
then do you agree splitting 'r' into 'r' (reading only emergencies, yellow-coloured scrolls) and 'Ctrl+r' (reading other scrolls),
because doing so reduces length of item list?

Probably no.
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Thursday, 26th January 2017, 01:54

Re: map p for Put on

papilio wrote:
Siegurt wrote:Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.


I disagree here.
You love reducing number of menu choices,
then do you agree splitting 'r' into 'r' (reading only emergencies, yellow-coloured scrolls) and 'Ctrl+r' (reading other scrolls),
because doing so reduces length of item list?

Probably no.


That's simply a strawman. Reduction of complexity, like all things, is a trade off; up to a certain point, splitting up options (meaningfully! As in, you wouldn't use i if you could use r, because 'use an item' isn't precisely your intent, but 'use a scroll' is) is more useful than tedious, beyond that point it is more tedious than useful. The only question is 'where exactly is that point?'

There are plenty of examples of this same basic idea in GUI programs -- excessively flat and excessively categorized menus are both annoying. You should be able to be direct about your intent, but not need to be absurdly specific about it.

Ziggurat Zagger

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Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 26th January 2017, 01:59

Re: map p for Put on

papilio wrote:
Siegurt wrote:Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.


I disagree here.
You love reducing number of menu choices,
then do you agree splitting 'r' into 'r' (reading only emergencies, yellow-coloured scrolls) and 'Ctrl+r' (reading other scrolls),
because doing so reduces length of item list?

Probably no.

If I felt like I commonly had too many scrolls to select among, I might, however since my total number of different types of scrolls on hand is fairly managable, I don't advocate splitting them up (Plus "emergency" vs "nonemergency" is a fairly unbalanced division)
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Halls Hopper

Posts: 85

Joined: Thursday, 26th May 2016, 13:22

Post Thursday, 26th January 2017, 07:00

Re: map p for Put on

Siegurt wrote:
papilio wrote:My proposal:

1. Merge 'P' and 'E'quip.

2. Merge 'R' and 'T'ake off as well.

3. Remove 'q'uaff, 'r'ead, 'e'at, e'V'oke, 'M'emorise completely and merge all of them to 'u'se.



All of these mechanics are some dumb heritages from Nethack, so eradicate them completely plz

Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.

If you want to play a more annoying game, you can do any or all of the above things from 'i', then you won't have to remember whether the 'ring of fire resistance' is a 'ring' or a 'body armour' (which is the only reason to do as you suggest.)

-- Also "u" is a movement key, rebinding movement keys is a terrible plan.



I agree that you don't need to merge all of the commands but I think w and W should be merged. Distinguishing between armour and weapons to shorten the list is not really a problem since people usually only carry only 1 or 2 backup weapons, for brands or artefact effects, and the same for armour.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 26th January 2017, 16:03

Re: map p for Put on

PlatinumSpider wrote:
Siegurt wrote:
papilio wrote:My proposal:

1. Merge 'P' and 'E'quip.

2. Merge 'R' and 'T'ake off as well.

3. Remove 'q'uaff, 'r'ead, 'e'at, e'V'oke, 'M'emorise completely and merge all of them to 'u'se.



All of these mechanics are some dumb heritages from Nethack, so eradicate them completely plz

Actually they aren't dumb, they reduce the number of menu choices you have to look at when doing each of these things, 4 things to choose from is less annoying than 8 or 10.

If you want to play a more annoying game, you can do any or all of the above things from 'i', then you won't have to remember whether the 'ring of fire resistance' is a 'ring' or a 'body armour' (which is the only reason to do as you suggest.)

-- Also "u" is a movement key, rebinding movement keys is a terrible plan.



I agree that you don't need to merge all of the commands but I think w and W should be merged. Distinguishing between armour and weapons to shorten the list is not really a problem since people usually only carry only 1 or 2 backup weapons, for brands or artefact effects, and the same for armour.

Ah but w and W have very different implications for turn cost and in-combat use. While the simplification of menu options argument is very minor at best between these two, removing your boots in combat is rarely a good idea, while switching weapons is frequently a good idea.

It is pretty easy to fat finger and select the wrong item, if the only things in the list are weapons i am a lot less likely to accidentally try to bend over to tie my shoelaces while an orc is getting ready to bash my head in.

I think this comes up (and it had come up before) when someone hits the wrong key to use/equip the item they wanted, and are vaguely annoyed that they have to back out and hit a different key to get to the item they wanted.

I therefore suggest that the thing to do would be to add "menu jumps" so if you are in the "q"uaff screen, you can hit control-r to go directly to the "r"ead menu, or control-m to go directly to memorize, etc. (Maybe a single key to cycle through the menus like | or something)
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dracos369

Halls Hopper

Posts: 85

Joined: Thursday, 26th May 2016, 13:22

Post Friday, 27th January 2017, 05:31

Re: map p for Put on

Good point on the fat fingers, point ceded. +1 for menu jump idea too.

Mines Malingerer

Posts: 34

Joined: Saturday, 21st January 2017, 16:17

Post Friday, 27th January 2017, 10:23

Re: map p for Put on

papilio wrote:All of these mechanics are some dumb heritages from Nethack

You are simply not too "dumb" to understand its usefullness.

Temple Termagant

Posts: 7

Joined: Friday, 23rd January 2015, 22:54

Post Saturday, 28th January 2017, 06:39

Re: map p for Put on

Also, each individual menu can have individual binds/inscriptions, which is useful.

Which if there weren't different menus, you can't use the same key in the same menu.

I find them more useful than convoluted. If anything, although there are more menus now, I have to assume d and i are harder on new players than menus with less things in them that have a pointed intent.

I do agree with the original topic though, it doesn't harm anything.

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