Wednesday, 18th January 2017, 03:23 by spudwalt
An escape hatch seems like an easy fix for that particular vault, though it might not be applicable for others. As it is, you'd have to either miscalculate your remaining resources fairly severely to get stranded there or just get screwed over by a shaft or an escape hatch or something (which is not all that different from getting screwed by a hatch dumping you into the middle of a bunch of snarling monsters that tear you to shreds -- it just feels lame because you aren't getting actively killed by something).
I dunno about giving everything the ability to circumvent moats. As people have said, learning to manage your resources well is, I feel, a major part of Crawl. And sometimes, even if you've been having a good run otherwise, Crawl will still just drop you into a situation where you can't avoid dying (an adder heavily poisons you when you haven't found any potions of curing, you run out of ways to flee from something that's faster and stronger than you, you get thrown into the abyss and surrounded, etc).
At the very least, if we're giving non-aquatic races the ability to swim with severe penalties, make it so there's a confirm prompt before it happens so I don't kill a swamp worm or whatever, hit the movement button an extra time because I didn't notice it was dead, and then accidentally spend the next 10 turns walking into the water and getting mobbed by all the swamp worm's friends.
You hear the distant roaring of an enraged eggplant.