Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
Move melee damage bonus from fighting to weapon skill
- There's been a general effort to avoid clear skill thresholds, and one of the few that still exists (besides shields) is min-delay on weapons. While I don't have a solution to eliminate that threshold entirely, increasing the damage bonus gained from weapon skills would increase the value of continuing to train a weapon skill past min-delay.
- Fighting skill's HP bonus is already very powerful, enough so that even characters that use spells as their primary means of offense will heavily train fighting for its defensive bonuses. The fact that it also gives damage mostly just seems to take it further into "no-brainer" territory. This is especially true when your weapon is at min-delay, at which point fighting skill gives almost the same offensive bonuses as weapon skill, but also gives significant defensive bonuses.
If fighting were turned into a purely defensive skill (and probably renamed in the process), and the offensive benefits of weapon skills were increased after min-delay, then I think it could make the decision of whether to train fighting or weapon skill after reaching min-delay a bit more interesting. If the damage bonus from weapon skill were increased after reaching min-delay you could further reduce the threshold element, although that would also add complexity.
I'm not convinced this is a good idea, but I think it's at least worth discussing.
- For this message the author Quazifuji has received thanks: 2
- Floodkiller, VeryAngryFelid