Wednesday, 11th January 2017, 14:42 by Nekoatl
So, I've seen a number of posts recently proposing to combine 2 consumables that have nothing to do with each other which, from my point of view, would only serve to make item management more awkward. If there are people that actually want this, why not make a god that randomly pairs one consumable with another as a gift?
To this specific proposal, HW potions aren't so great that they need a nerf. Sure, in the early game they're powerful, but the healing doesn't scale into the late game. In a crisis situation, you're usually better off with something that can allow you to GTFO than a healing boost that could easily be outpaced by the damage you'd take by spending the turn to drink it. If they need to be changed at all, it would be to have them heal a % of max hp (either instead of or in addition to a flat amount), in my opinion.
Potions of mutation can be worth the risk, depending on circumstances. An octopode of Jiyva is an extreme example, but an early game character with a potion of cure mutation on hand can potentially get some significant bonuses without the cost of inventory slots that can last a long time before malmutate becomes a concern. This strategy is especially appealing for characters who are planning to worship Zin or have some other access to mutation resistance.