Wands of Flame and Random Effects should be purple


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Tartarus Sorceror

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Post Monday, 9th January 2017, 23:06

Wands of Flame and Random Effects should be purple

Wands of Flame and Random Effects are only good early on, or as lazy way to kill eels. The first one of each you find will be enough for the entire game. Therefore they should be purple, like scroll of noise or potion of mutation, so you don't pick up more of them.

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PlatinumSpider

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Post Tuesday, 10th January 2017, 04:48

Re: Wands of Flame and Random Effects should be purple

I generally interpret purple as "items that are potentially useful but with major drawbacks that make them situational at best," not "weak enough that you never really need more than one." I think purple on Wands of Flame and Random Effects would have a very different meaning from the meaning it has on mutation, noise, and immolation.

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Cimanyd, Sar

Tartarus Sorceror

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Post Tuesday, 10th January 2017, 05:35

Re: Wands of Flame and Random Effects should be purple

Random effects fits that definition, unless the invis and haste effects have been removed.

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Cimanyd, dracos369, Sar

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Post Tuesday, 10th January 2017, 05:39

Re: Wands of Flame and Random Effects should be purple

Like Quazifuji said, purple is generally reserved for stuff with potential drawbacks, like scrolls of torment or potions of mutation or lignification. I could kinda see making random effects purple, but the wand of flame?

In any case, you can always manually exclude wands of flame/randomness from your autopickup by using \ (it's right under backspace). There's probably a way to set your files so it always excludes them from the start, but I don't know how to change that.
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dracos369

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Post Tuesday, 10th January 2017, 07:53

Re: Wands of Flame and Random Effects should be purple

Flame is actually legitimately useful in Shoals, especially on bog-standard meleebot characters that lack ranged damage output; steam does solid damage to lots of stuff in water, at range, and it has a good chance of blocking LOS to boot.

Random effects being purple I could see though.

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Angani, dracos369, NhorianScum

Slime Squisher

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Post Tuesday, 10th January 2017, 12:51

Re: Wands of Flame and Random Effects should be purple

I think the elephant in the room is that wand stacking needs to happen at some point. Treat wand charges as any other stackable ammunition without an upper limit; make all recharge effects uncapped.

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Angani, Cimanyd, dracos369, duvessa, Rast, Seven Deadly Sins, Shard1697, VeryAngryFelid

Shoals Surfer

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Post Tuesday, 10th January 2017, 14:09

Re: Wands of Flame and Random Effects should be purple

Seconding wand of flame being very strong in the water branches.

Ziggurat Zagger

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Post Tuesday, 10th January 2017, 15:27

Re: Wands of Flame and Random Effects should be purple

Also purple doesn't specifically mean "you only pick up one of these" an example of a thing you only pick up one of that isn't purple is an rpois ring.

If you want it to not be on autopickup, that is a separate list from the "purple" items, and whether something should be default autopickup is a seperate issue than whether it should be purple.
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Cimanyd, Rast

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Post Tuesday, 10th January 2017, 20:23

Re: Wands of Flame and Random Effects should be purple

Steel Neuron wrote:I think the elephant in the room is that wand stacking needs to happen at some point. Treat wand charges as any other stackable ammunition without an upper limit; make all recharge effects uncapped.


This is how it works in PSMD, and it works great!
I'm with tasonir on this one.

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