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Sword of Zonguldruk has bad interactions with multi hits

PostPosted: Tuesday, 10th January 2017, 08:37
by lethediver
Example: My FoAs of Dith shoots an iron shot at an enemy. The first shot kills it, the enemy becomes a zombie, then my shadow shot hits it. Zombie turns hostile and I have to run for my life.

Feature not bug? Or can this be fixed?

Re: Sword of Zonguldruk has bad interactions with multi hits

PostPosted: Tuesday, 10th January 2017, 17:45
by CanOfWorms
this is a general interaction issue with the following:

death channel
lrd
fireball
dithmenos

for dith it would probably need to be changed so shadow mimics don't affect allies

Re: Sword of Zonguldruk has bad interactions with multi hits

PostPosted: Tuesday, 10th January 2017, 18:21
by Kate
It's fixable by using a final_effect (see how Infestation was handled when affected by the same issue, and the Mantis issue), but a bit more complex for Death Channel and Zonguldrok, since Infestation doesn't care about what the actual monster was before it died. Patches welcome!