Friday, 24th March 2017, 19:18 by Shtopit
I think that brilliance already has a strong wizardry effect. In practice, the potion of magic would probably be kept and used as it is now.
Brilliance has an inherent problem because it is designed for a system like melee. In melee, you can use any large weapon you found, even if you don't have the skill for it. You can miss a lot of times, but that's fine, because you have infinite attempts, if you aren't killed: your attacks aren't limited by mps. Might works well, because it makes you miss less if you are using such a weapon, and makes your attacks stronger if you are using a lighter weapon.
However, as a mage, your tolerable attack failure quote is much lower. You are less protected, you often have less hp, and, most importantly, you are limited by mps. This means that, if you want to survive, your spells have to be very reliable, because you won't have many chances to cast them. So you will have raised the right skills and attributes, and you will be wearing the right equipment for them to be easily castable. Brilliance comes in as a short-timed consumable to put you in a situation in which a mage already is.
But I think that what you suggested could be done with some rings. If there were an option to (b)reak e.g. a ring of wizardry, gaining temporary brilliance status + completely refilling MPs, you would have a meaningful long term choice: should I keep the ring and try to run/melee, or should I break the ring, greatly increasing my chances to survive, but being then forced to wear lighter armour for a while?
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