Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Snake Sneak
Posts: 92
Joined: Thursday, 28th July 2016, 04:11
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Slime Squisher
Posts: 342
Joined: Friday, 2nd May 2014, 15:02
Cimanyd wrote:Staves of energy, wizardry, power, conjurations, and summoning should be changed to confirm on attacking, like attacking barehanded or with a ranged weapon. No need for an inscription.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Lasty wrote:I'm not sure why magic boosts should compete with shields.
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Lasty wrote:I'm not sure why magic boosts should compete with shields.
Temple Termagant
Posts: 6
Joined: Monday, 5th August 2013, 07:33
Lasty wrote:I'm not sure why magic boosts should compete with shields.
Return to Game Design Discussion
Users browsing this forum: No registered users and 76 guests