Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
YALF: Yet Another Luring Fix
Here it is: monsters move faster the longer they have been aware of the player and in LoS.
The idea would be that a quick tactical retreat to a corridor or nearby stair would cost you nothing, but luring would become considerably more suicidal over long distances, giving monsters the opportunity to attack you with ever increasing frequency.
Why is this important? It directly addresses the primary issue people seem to have with luring; tedium. Extreme cases of luring across vast distances would become impossible (against all but the most insignificant enemies) due to linearly increasing Hp loss/risk. Moderate cases (constant luring to minimize noise, etc) would be possible, but usually suboptimal. And moving tactically back to a corridor 5 squares away would have no significant downside.
This does not solve stairdancing or the fact that the game is presently balanced around prolonged retreat as a core strategy. However, it does comprehensively solve luring/pillar dancing. At least in my view.