Shoals Surfer
Posts: 253
Joined: Monday, 20th June 2016, 15:27
Injury Bond idea & Seraph CLARITY buff
Casts injury bond, which makes it take half of the damage inflicted upon nearby allies in place of that ally, and generally accompanies bands of other creatures.
Ironheart Preserver is probably fine as it is, but in the case of Seraph who, as far as I can tell, is supposed to be an epic boss battle, this ability actually makes easier to defeat it. After it summons holies, you can quickly take down the seraph by using an AOE ability that hits all other holies at the same time (and preferably the Seraph along with it).
Suggestion: "Covenant": Rather than redirecting half of all damage from allies to the caster, link the life force of of all affected allies including the user together: Evenly distribute X% damage taken by any of them evenly amongst all of them.
Can someone check that sentence for grammar, please. We no speak Americano.
I guess what I'm trying to say is: make it work like spirit link from Tauren Spirit Walker in Warcraft III.
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Mention somewhere that Seraph's summon holies cannot be abjured. I'm assuming this has something to do with TSO. I think there is no way of actually figuring that out in the game atm.
Clarity buffs!