Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Feedback on changes to Sandblast
So far it seems a lot better, although the one part that worries me is the "not castable without a stone". I fired up an OpEE to test and I definitely came very close to losing my primary offense - having gotten down to 4 stones at one point, before finding some more. I then bounced around between 20-50 stones, finally dying with 26 stones (morgue). I definitely felt pressure to develop a melee skill or to risk casting stone arrow earlier, which could be viewed as either a positive or a negative depending on how you feel about forcing such a style. I personally prefer to hold on to sandblast for as long as possible on my EE's because it's a very steep jump from 1 mana per spell to 3 mana per spell and even when I have stone arrow at 10% or less failure, I often don't have a large enough mana pool to risk 3 mana to cast stone arrow for a few more levels.
And even if the average case is that you find enough stones to cast sandblast, remember half of games will find less than that, and I'm afraid the bottom quarter or so of games will experience a pretty severe shortage. I've only so far done the one test game, but I'll probably fire up a few more after posting this, and I'd love to collect more playtesting feedback here. Depending on how the devteam feels about the risk of EE"s having no stones (ie, should you have to plan for this and get a melee attack or stone arrow, or is this an undesirable side effect), it could probably be solved by further increasing EE starting stones. Honestly the increase to 30 seems pretty trivial to me - I had expected it would be closer to 50.
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