Strength allows monster displacement


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Slime Squisher

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Post Tuesday, 9th August 2011, 18:31

Strength allows monster displacement

Currently Str has 2 functions. It meets armour requirements, and it increases carry capacity. Occasionally it keeps you from dying to stat loss.

What if high Strength allowed you to wade through monsters (Shift-Direction) with a STR vs Size check? (Monster version would be Size*HD vs Size*HD)

Sure, it doesn't fix everything that's wrong with stat balance and melee, but would it help enough to be worth the code?
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Shoals Surfer

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Post Tuesday, 9th August 2011, 19:04

Re: Strength allows monster displacement

dolphin wrote:Currently Str has 2 functions. It meets armour requirements, and it increases carry capacity. Occasionally it keeps you from dying to stat loss.

What if high Strength allowed you to wade through monsters (Shift-Direction) with a STR vs Size check? (Monster version would be Size*HD vs Size*HD)

Sure, it doesn't fix everything that's wrong with stat balance and melee, but would it help enough to be worth the code?



I think it certainly be nice, but how could you differentate between moving into a mob and whacking it? Isn't shift-direction "Go until stop"? I guess control arrow might work.

Does this mean we get a /robin challenge for stacking mobs?

Halls Hopper

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Post Tuesday, 9th August 2011, 19:05

Re: Strength allows monster displacement

So like trampling for the player .. I like it.
But you shouldnt be able to push someone in lava or deep water .. would be too abusable.
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Ziggurat Zagger

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Post Tuesday, 9th August 2011, 19:06

Re: Strength allows monster displacement

MonorailCat wrote:So like trampling for the player .. I like it.
But you shouldnt be able to push someone in lava or deep water .. would be too abusable.


Right, that sort of thing should only be saved for Memphitic Cloud confusion.
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Blades Runner

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Post Tuesday, 9th August 2011, 19:36

Re: Strength allows monster displacement

Damn it. Does not matter that this most likely wont be implemented - i love it!
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Crypt Cleanser

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Post Tuesday, 9th August 2011, 22:11

Re: Strength allows monster displacement

I've always think on that issue: ogres and trolls would benefit really much. To compensate it, lighter beings should be able to avoid it by dodging / evasion.
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Halls Hopper

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Post Tuesday, 9th August 2011, 22:35

Re: Strength allows monster displacement

XuaXua wrote:Right, that sort of thing should only be saved for Memphitic Cloud confusion.


thats on the nerfing list already.
at least for intelligent monsters.
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Dungeon Master

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Post Tuesday, 9th August 2011, 22:41

Re: Strength allows monster displacement

MonorailCat wrote:
XuaXua wrote:Right, that sort of thing should only be saved for Memphitic Cloud confusion.


thats on the nerfing list already.
at least for intelligent monsters.

It's done. High intelligent monsters don't move when confused and next to deep water or lava.
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mad

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Snake Sneak

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Post Tuesday, 9th August 2011, 22:59

Re: Strength allows monster displacement

But then how will I clear Baileys!?! Oh the horror!
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Dungeon Master

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Post Tuesday, 9th August 2011, 23:32

Re: Strength allows monster displacement

mad wrote:But then how will I clear Baileys!?! Oh the horror!

orcs aren't of high intelligence, just normal.
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mad

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Snake Sneak

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Post Wednesday, 10th August 2011, 01:40

Re: Strength allows monster displacement

Are the higher level orcs (knights, warlords, etc) more intelligent than the regular orcs? Because for this sort of thing it might make sense - imagine getting into the bailey, making quick work of the lower level orcs, but still having to duke it one on one with the orc knight who is too smart to fall in the water.
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Dungeon Master

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Post Wednesday, 10th August 2011, 06:08

Re: Strength allows monster displacement

mad wrote:Are the higher level orcs (knights, warlords, etc) more intelligent than the regular orcs? Because for this sort of thing it might make sense - imagine getting into the bailey, making quick work of the lower level orcs, but still having to duke it one on one with the orc knight who is too smart to fall in the water.

Only orc sorcerers and high priests are of high intelligence. Knights and warlords have normal intelligence. Monster stats are in mon-data.h, the intelligence levels are:

  Code:
    I_PLANT
    I_INSECT
    I_ANIMAL
    I_NORMAL
    I_HIGH
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mad

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Snake Sneak

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Post Wednesday, 10th August 2011, 06:37

Re: Strength allows monster displacement

Thanks for the info! That's very interesting but makes sense thematically with "hrumf smash crawler" sort of attitude I imagine from orcs...

Are we going to get "baileys" full of smiting priests that are immune to mephitic cloud? Now that sounds like an idea...
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Dungeon Master

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Post Wednesday, 10th August 2011, 06:46

Re: Strength allows monster displacement

It's high priests and sorcerers, not priests and wizards, so no risk to see any of them in a bailey. If you want to discuss this more, please open a new thread as this is a bit off-topic.
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Ziggurat Zagger

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Post Wednesday, 10th August 2011, 19:49

Re: Strength allows monster displacement

minmay wrote:
mad wrote:But then how will I clear Baileys!?! Oh the horror!

By spamming Mephitic Cloud at everything, same as before, but this time you have to pelt them with magic darts in the meantime.

(It really didn't make confusion any weaker, just more annoying to use.)


As least you don't lose equipment in deep water anymore.

For some reason, I used to think apportation could grab items out of deep water, but it was explained to me that it cannot at all.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
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