Display "damage per aut" stat
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One of the biggest struggles I have with this game is knowing what weapon is best for me. I'm not talking about which of the weapon type I should train, I'm talking about which specific weapon I should be wielding at this very moment, given my stats. With extremely complicated formulas for base damage, delay, enchantment modifier, brand - it gets really hard to actually know which weapon I should be wielding. What I suggest would be to display a crude measure of your character's damage with a given weapon with a "damage per aut" rating upon inspection of a weapon.
Now, there are already spoilery ways of being able to figure this out, but even though I would say I'm fairly involved with this game, I've never bothered to actually go look it up because it feels somehow wrong, and it takes too much time. I would venture to guess that the vast majority of people who play crawl have a similar attitude. Yet if this were somehow easily visible, it would be a massive quality of life change for me.
In terms of the math, it could just be an average of the unreduced damage roll of your weapon, divided by the average number of auts (0.1 turns) that it takes you to swing it.
For example:
It would also help if it displayed damage per aut from your brand (if applicable) as well. Vorpal weapons could just add it directly to the score because it's all physical damage, whereas other brands (pain, electrocution, flaming, freezing, draining, holy wrath) would display it separately, with the corresponding damage type. For example:
Now, there are already spoilery ways of being able to figure this out, but even though I would say I'm fairly involved with this game, I've never bothered to actually go look it up because it feels somehow wrong, and it takes too much time. I would venture to guess that the vast majority of people who play crawl have a similar attitude. Yet if this were somehow easily visible, it would be a massive quality of life change for me.
In terms of the math, it could just be an average of the unreduced damage roll of your weapon, divided by the average number of auts (0.1 turns) that it takes you to swing it.
For example:
It would also help if it displayed damage per aut from your brand (if applicable) as well. Vorpal weapons could just add it directly to the score because it's all physical damage, whereas other brands (pain, electrocution, flaming, freezing, draining, holy wrath) would display it separately, with the corresponding damage type. For example: