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Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Erica issues(Erissues)
![Image](https://i.sli.mg/u0pT1K.png)
![Image](https://i.sli.mg/natzzx.png)
So Erica shows up. But, something's different than normal. She's wielding a rod that she randomly found on the ground, which she was able to pick up because I hadn't seen it yet.
However, her tile still shows her wielding a flaming scimitar, even though she's not actually wielding any kind of scimitar at all. (Also, joke's on her, I had immunity to flame clouds mut)
![Image](https://i.sli.mg/jE7nht.png)
Her actual flaming scimitar was lying on the ground over here, where she found the rod of clouds.
There's a few things here which can be improved.
1. Monsters like Erica who are defined by having a specific weapon probably should not throw it away on a whim.
2. If monsters who are supposed to have a melee weapon grab a rod, they should probably still carry their old weapon and switch away from the rod when they run out of MP, kind of like a centaur switching at close range. (Monsters use up rod MP, right?)
3. Monsters like Erica should, either way, still show what weapon they are actually wielding on their tile. Then comes the question "should Erica's scimitar still look unique?", to which I say "no, but I think branded weapons should have unique tiles anyways, flaming weapons should look fiery freezing weapons should have a blue glow etc"(I was working on making some unique branded weapon inventory/doll tiles, but they were lost along with all the rest of my spritework when my laptop died
![Sad :(](./images/smilies/icon_e_sad.gif)
Alternatively, should monsters be able to pick up rods in the first place?