Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Demonspawn revamp suggestion
My thoughts:
* Aux-slot mutations are boring. Most of them are "extra melee damage if you don't wear an item in the aux slot, then at rank three you lose the aux slot. it's good with slaying and bad with polearms and horrible with spells or ranged". Props to whoever came up with antennae.
* Monstrous demonspawn are very different from the other 90% of demonspawn, and in a boring way that many players dislike. Power level is debateable.
* Scales are much like draconian colors in mechanics and flavor. Honestly it feels like dev B saw what dev A had done with draconians and decided to do his own "better" version.
* Demonspawn mutations are neat but you have to play a lot to see them all.
My suggestions:
* Get the idea guys to come up with new aux-slot mutations. It is OK if two or three just do damage, but we need at least a couple more that are interesting.
* Monstrous demonspawn should get rank one in three different aux-slots mutations, but otherwise be identical to regular demonspawn. This might be a tiny bit stronger than normal demonspawn, but that's OK. Also they should be more common, say 25% of the time instead of just 10%.
* Dump most of the scales mutations entirely. Convert the interesting ones (ex: repulsion field and thin skeletal structure) to tier 2 facets.
* Review the tier 2 facets, and convert a few of the stronger ones (ex: PBD) to tier 3 facets
* Every demonspawn gets two tier 2 facets and two tier 3 facets. In other words, trading the scales mutation for a second tier 3 facet.
- For this message the author Rast has received thanks: 2
- luckless, VeryAngryFelid