passive mapping sucks in console
possible fixes in descending order of reasonableness:
1. remove passive mapping
2. make passive mapping apply to the entire level when you first enter it, so you only need to check the map once. it could either give a chance to map the level completely (as a scroll) and otherwise do nothing, or it could always map, say, [mutation level*10]% or [ash piety/5]% of the level.
3. expect everyone to use huge terminal sizes
4. expect everyone to play tiles
- For this message the author duvessa has received thanks: 2
- scorpionwarrior, ydeve