Halls Hopper
Posts: 85
Joined: Thursday, 26th May 2016, 13:22
Zap bounce online vs offline
Hopefully I can describe it clearly enough.
When you exit a one space wide corridor diagonally you can shoot a zap into the opposite wall of the corridor to bounce against the near wall again and hit an enemy twice. I'm sure you all know what I mean. The problem is that in the offline game the zap will then bounce one space farther and then double zap that space as well but online it was only hitting the second space once.
I noticed this a lot because I play offline always unless there's an experimental build I want to try so it felt like a huge nerf to AE for me. I'm not sure which of the results is intended but they should at least match. I think the extended double zap is better as zap is pretty weak normally.