Having Pain brand in inv should enable Necromancy training.


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Slime Squisher

Posts: 368

Joined: Thursday, 11th April 2013, 21:07

Post Tuesday, 29th November 2016, 10:00

Having Pain brand in inv should enable Necromancy training.

Seriously? This is ridiculous.

Image

edit: When this gets written, please release it as a 0.19 bugfix patch so I can keep playing that Octopode, kthx.

For this message the author Implojin has received thanks: 8
dracos369, Hellmonk, IronCretin, Leszczynek, nago, runewalsh, Shard1697, Sprucery
User avatar

Zot Zealot

Posts: 982

Joined: Monday, 29th September 2014, 09:04

Post Tuesday, 29th November 2016, 11:23

Re: Having Pain brand in inv should enable Necromancy traini

This bug report comes up every six months or so and is repeatedly closed as wontfix.

Slime Squisher

Posts: 368

Joined: Thursday, 11th April 2013, 21:07

Post Tuesday, 29th November 2016, 11:35

Re: Having Pain brand in inv should enable Necromancy traini

chequers wrote:This bug report comes up every six months or so and is repeatedly closed as wontfix.


The last (and only) ticket I'm seeing for this on Mantis is from 2014. Please link any others?

https://crawl.develz.org/mantis/view.php?id=9341

It's annoying behavior and should be changed, regardless of any previous discussion.
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Tuesday, 29th November 2016, 11:40

Re: Having Pain brand in inv should enable Necromancy traini

chequers wrote:This bug report comes up every six months or so and is repeatedly closed as wontfix.
Why? Most everything else in the game has moved towards "let the player train for what they have in their inventory"-ex, player no longer has to have shield equipped to train Shields, just has to have a shield in inventory.

Why shouldn't you be able to train necromancy for pain brand when pain brand directly benefits from necromancy? If the reason is "so that players are pushed towards getting necro spells alongside it", they are already pushed towards getting necro spells alongside it by virtue of having the skill and also necro spells being really good.
If it's just "because it's not a bug, this may be changed but not via a bugfix" feel free to disregard the tone if not the point of this post

For this message the author Shard1697 has received thanks: 3
duvessa, infinitevox, IronCretin

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 24 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.