Add warnings to escape hatches ("Do you wish to enter?")


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Halls Hopper

Posts: 73

Joined: Sunday, 23rd November 2014, 07:41

Post Sunday, 11th December 2016, 09:36

Add warnings to escape hatches ("Do you wish to enter?")

Downward escape hatches are almost never a good idea for the player to take, and can easily be catastrophic if taken accidentally (http://imgur.com/a/uhLQe). I therefore suggest that attempting to enter an escape hatch causes a prompt like when trying to enter the Abyss or Pan ("You cannot return through this hatch immediately. Are you sure you wish to enter?"). This is a simple quality of life improvement for the player which should take minimal effort to implement.
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Shoals Surfer

Posts: 253

Joined: Monday, 20th June 2016, 15:27

Post Sunday, 11th December 2016, 10:00

Re: Add warnings to escape hatches ("Do you wish to enter?")

Hello my friend,

Try adding the following line to your rc file (settings\init.txt in your crawl directory):

warn_hatches = true

This will prompt a warning whenever you try to take an escape hatch (upward and downward).

For this message the author removeelyvilon has received thanks:
ManMan

Slime Squisher

Posts: 368

Joined: Thursday, 11th April 2013, 21:07

Post Sunday, 11th December 2016, 15:31

Re: Add warnings to escape hatches ("Do you wish to enter?")

removeelyvilon wrote:Hello my friend,

Try adding the following line to your rc file (settings\init.txt in your crawl directory):

warn_hatches = true

This will prompt a warning whenever you try to take an escape hatch (upward and downward).

warn_hatches = true doesn't work very well, because autotravel tries to take paths across floors that include hatches and the rc setting doesn't distinguish between prompting for autotravel-selected hatches and manually selected hatches.

It ends up annoying you by breaking your travel with a spam message each time its chosen path includes a hatch whenever you later try to autotravel (between branches, to shops, or to floor items). It's fairly clear that whoever implemented warn_hatches never actually played with it on for long.

Ideally this setting would be patched, either to not trigger the prompt on autotravel-moves, or to change autotravel's behavior to no longer regard hatch paths as valid.

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Sunday, 11th December 2016, 17:22

Re: Add warnings to escape hatches ("Do you wish to enter?")

Implojin wrote:change autotravel's behavior to no longer regard hatch paths as valid.


But the whole point is to take the fastest route.
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Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Sunday, 11th December 2016, 22:29

Re: Add warnings to escape hatches ("Do you wish to enter?")

For the purpose of the OP, it would probably suffice if the game warned you the first time you try to take a certain hatch. Autotravel only uses hatches you've already used and you probably don't need the warning if you have already used the hatch.
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Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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Halls Hopper

Posts: 73

Joined: Sunday, 23rd November 2014, 07:41

Post Monday, 12th December 2016, 04:48

Re: Add warnings to escape hatches ("Do you wish to enter?")

Implojin wrote:
removeelyvilon wrote:Hello my friend,

Try adding the following line to your rc file (settings\init.txt in your crawl directory):

warn_hatches = true

This will prompt a warning whenever you try to take an escape hatch (upward and downward).

warn_hatches = true doesn't work very well, because autotravel tries to take paths across floors that include hatches and the rc setting doesn't distinguish between prompting for autotravel-selected hatches and manually selected hatches.

It ends up annoying you by breaking your travel with a spam message each time its chosen path includes a hatch whenever you later try to autotravel (between branches, to shops, or to floor items). It's fairly clear that whoever implemented warn_hatches never actually played with it on for long.

Ideally this setting would be patched, either to not trigger the prompt on autotravel-moves, or to change autotravel's behavior to no longer regard hatch paths as valid.


Whoever implemented warn_hatches must have fixed this issue since I am not prompted when I walk over hatches or during auto-travel. This feature does exactly what I wanted, no more no less, so thank you removeelyvilon!
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Snake Sneak

Posts: 92

Joined: Thursday, 28th July 2016, 04:11

Post Monday, 12th December 2016, 06:47

Re: Add warnings to escape hatches ("Do you wish to enter?")

Is there any reason this option shouldn't be on by default, then?
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