Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
Make all Draconian breath weapons perfectly accurate
The best breath weapons are almost undebatably Pale and then Red, because they generate clouds that can be used to do various things like block LoS or create chokepoints. Coincidentally, a good chunk of their damage is unavoidable (in case of the Pale draconian, all of it).
Green is third in usefulness, as it generates mephitic clouds which, again, cannot be dodged. Enemies must instead make the HD check, which is significantly harder to make, especially when you have to do it more than once since the clouds don't disappear in one turn. It falls off later but it's reliable when you get it, which, consistent with the poison school of magic, is supposed to be the case.
I think it is a little ridiculous that the other five breath weapons are so useless because of how terribly inaccurate they are combined with the significant cooldown timer attached to them. They should be buffed so that they are perfectly accurate. This is a fundamental part of the Draconian playstyle and is designed to be a game changer and not simply a gimmick.
If the Orc Sorcerer buffs itself with Haste, I shouldn't just have a 20% chance of removing it if I successfully fire quicksilver breath at it. It should always hit. The chance is so unreliable that it's not even worth it to use it in the situations that it was specifically designed for.
Draconians are supposed to be about adaptating to the color you get, but that doesn't mean they should be so heavily imbalanced with regards to one another. If steam breath can be used to deal lots of damage, why can't lightning breath or acid breath?
- For this message the author PowerOfKaishin has received thanks: 2
- Cimanyd, minstrel