Proposal: Remove book inventory slots
Posted: Friday, 18th November 2016, 15:22
To get rid of backtracking-to-that-spell-I-want-to-learn:
Restricting burn books to adjacent tiles gets rid of book-throwing, but makes up for it by only taking a single turn.
(either 'You drop <book>, which bursts into flame as soon as it hits the floor.', or 'You hand <book> to <monster>, which drops it as it bursts into flame.')
I don't know if there are any advantages to not using a manual right when you find it? Otherwise they can be treated just as spellbooks.
(Bonus: also add the Book of Molotov, containing Throw Flame,Conjure Flame,Sticky Flame,Fireball: Trog lets you burn it on any tile in LOS for a 3x3 cloud of flame)
- Spellbooks don't take up inventory slots, and can't be dropped
- You can view your books from the M screen by pressing :
- Trogs "burn books" makes you choose one of your books and an adjacent tile(which can be occupied) to set aflame, the menu also has the option "all books in sight".
Restricting burn books to adjacent tiles gets rid of book-throwing, but makes up for it by only taking a single turn.
(either 'You drop <book>, which bursts into flame as soon as it hits the floor.', or 'You hand <book> to <monster>, which drops it as it bursts into flame.')
I don't know if there are any advantages to not using a manual right when you find it? Otherwise they can be treated just as spellbooks.
(Bonus: also add the Book of Molotov, containing Throw Flame,Conjure Flame,Sticky Flame,Fireball: Trog lets you burn it on any tile in LOS for a 3x3 cloud of flame)