Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
Wizards' starting book
Conjurations - 3 spells
Air - 2 spells
Fire - 1 spell
Hexes - 1 spell
Charms - 1 spell
Translocations - 1 spell
Summonings - 1 spell
Poison - 1 spell
Necromancy - 0 spells
Ice - 0 spells
Earth - 0 spells
Transmutations 0 spells
And now spell by spell
magic dart
Mandatory spell, and IMO it's bad, generalist shouldn't be forced to use one school, but wizards are forced, they have no alternatives for damage dealing (Imps don't count because you don't want to kill pop corn with summons)
Blink Great one, but it's not mandatory like magic dart. Wizards have many other escape tools
Slow It's not bad spell by itself, but why use it as a wizard? To run away? Blink, imps, conjure flame, mephitic cloud are better options. To kite? Why when you have conjure flame? Make opponent weaker? mephitic will neutralize it better. Personally I never bother to learn it as wizard or conjurers, but like it for other casters
repel missiles good spell mid game, but is it needed on early levels where everything that shoots can be neutralized by mephitic?
Call imp Nice, thematic, good, versatile spell
conjure flame Good spell, makes some opponents easy, have a lot of uses
mephitic cloud and that is a problem, the spell is so good, that makes all wizard spells much less useful, anything non poison resistant gets killed with it and wizards have no motivation to use their big toolbox. Anothwer problem that this spell forces you to learn high conjurations for spell success, because usually you don't need air and poison at all
I propose to remove mephitic from wizards and replace it with freeze. Make magic dart not learned at the start, an give no starting conjuration skill. It's a nerf, but wizards have so many good spells and will stay strong