Temple Termagant
Posts: 8
Joined: Saturday, 12th November 2016, 20:57
Mutate 'mutation' system
hello guys again. mutation is always a big problem. there's so many issues here. So what i suggest is
A.We need to disguise 3 types of mutation into 'good', 'bad' and 'Neutral'
B.change values of beneficial, mutation, remove mutation potions.
C.change all of 3 stairs of mutation into 2 stairs.
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let's talk about B first. beneficial mutation potion is WEAK. it just have a chance to gives you like +2str, stupid antennae, wild magic,etc.
but when you take bad mutation by glowing or demon's stare, it lowers your HP,twists your body,teleport at the enemy spot,slow regen,etc.
forthexomssake! it's so UNbalanced. good mutation is unremarkable, but bad mutes are game breaker.
but the worst value of item is remove mutation potion. if you somehow get awesome mutes(+10%HP) but corrupted by getting lethal mutations(*rantele), you should do quaff remove mutation potion as fast as you can.
but there's still other one of worst issue here when it comes to 'good' mutations.since RMP works random. what it means the value of 4good-1lethal mutation is same as 4bad-1lethal mutation. it has same chance(1/5) to remove lethal one. it doesn't look fair. the point is 'good mutation eventually changed into bad mutation'
before when amulet of mutation exist, it was not a big problem cuz you can make your own 'good setting' taking some mutes gamble and keep it with amulet.
BMP was much valuable in that time but now even quaff beneficial potion is questionable. it works at first-middle game, but at the late game you might eventually remove it by Yourself.
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So, we have to make 3 classes of mutation. not impressive but sometimes works properly or negatively such as bodychange(horn,cloven,beak),wildmagic,and many types of skin fall into Neutral class. well skin is always nice but has less impact on the character's ability and for balance. If the game revamped in this way, the value of BMP increased naturally by getting rid of getting chance of Neutral mutes so far.
and this will also makes more easier to make concept of remove mutation potion. RMP should gaurantee to delete bad mutes, and have possibility to remove neutral and good ones. for example, remove one or two of low% of good mutation, half% of 1~3 neutral, 100% of 2~3 bad ones.
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other things like mutation 'meat' could offer high chance of Neutrals, and glowing and demon's stare deals with bad and neutral which seems less 'lethal'
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and, we have to compress 3-ranks of mutation into 2-ranks. since 1-rank of mutation is so weak can barely use in hand, and getting 3rank of specific mutation is almost impossible in the game. so moderates 1-rank mutation much stronger and 2-rank falls between power of 2and3.
for ex, 10-20-30%HP into 15-25%HP seems more fair.
but i have no idea with demonspawn. maybe gives him only 3-rank ?
thanks for reading.