cut the "beware its halloween tonight" message
Posted:
Tuesday, 8th November 2016, 00:16
by Arrhythmia
so i'm not quite sure how this works, but i made a game on the 31st of october, and the game printed a message akin to "be careful! it's halloween!". normally i'd just chalk this up to some fun goof-ballery but let's not forget that our video-game grandpappy Nethack actually would subtly change several things in the game if you were playing on a new (full?) moon, and would warn you in such a similar message. i think this message creates a weird impression for someone who knows nethack, and should be cut for this reason.
counter proposal: on halloween monsters get fun names like "jackogoblin" or "pumpkin fiend" and their tile gets changed and stuff.
Re: cut the "beware its halloween tonight" message
Posted:
Tuesday, 8th November 2016, 10:01
by Kate
Arrhythmia wrote:normally i'd just chalk this up to some fun goof-ballery but let's not forget that our video-game grandpappy Nethack actually would subtly change several things in the game if you were playing on a new (full?) moon, and would warn you in such a similar message.
It briefly did
exactly such NetHack-y things in Crawl too. The messaging is also a direct NetHack reference ("Be careful! New moon tonight."). Currently it just gives tiles ghosts pumpkin heads on top of the welcome message, I think.
Re: cut the "beware its halloween tonight" message
Posted:
Tuesday, 8th November 2016, 12:43
by lethediver
Arrhythmia wrote:counter proposal: on halloween monsters get fun names like "jackogoblin" or "pumpkin fiend" and their tile gets changed and stuff.
And make every tile a bloody tile. DAY OF ALL THE BLOOD.
Re: cut the "beware its halloween tonight" message
Posted:
Tuesday, 8th November 2016, 12:47
by Shtopit
lethediver wrote:Arrhythmia wrote:counter proposal: on halloween monsters get fun names like "jackogoblin" or "pumpkin fiend" and their tile gets changed and stuff.
And make every tile a bloody tile. DAY OF ALL THE BLOOD.
That should be based on the moon phase, I think.