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Concept for Xom all the time

PostPosted: Saturday, 29th October 2016, 12:04
by tach3
I ve got an idea for xom all the time, without disturbing the gameplay. The concept is easy. Players who are sleeping/ resting/stairdancing more than normal, are automatically workshipping Xom. It is a punishment. Good Players become no troubles.

I.
1. the amusement/interest level is between -255 and +255. Under 0 mean xom makes nothing!
2. Every turn the player is sleeping +1 interest.
3. Every time the player uses stairway up +40 interest
4. Perhaps when fleeing also some interest points
5. Perhaps when wasting supplies or making stupid things also some points.
-
6. When killing a monster -10 interest.
7. Perhaps food can also be used to lower xoms interest
8. Perhaps when making something useful...
-
9. Perhaps every background is different
10. Perhaps when the player has a higher level xom disturbs less often.
II.
Of course xom should not be a buddy like now. There is a real danger to be cast into abyss (0,02% every turn). He likes to polymorph monsters and tranform player and other annoying stuff. So he is annoying... The benifits should not too high. But perhaps playing with Xom gives the player powerful mutations. (so when having some bad mutations it is a good idea to play xom for a while(remove cure mutaion))

Re: Xom god for dreamers

PostPosted: Saturday, 29th October 2016, 15:08
by Shard1697
What is dreaming player?

Re: Concept for Xom all the time

PostPosted: Saturday, 29th October 2016, 20:20
by tach3
Sorry again for my bad English. I edit my post.( For me Xom always was the god of dreams, so bad players are dreamers)

In my opinion Xom is very good designed. But there are better gods to be workshipped. It is a pity.

Re: Concept for Xom all the time

PostPosted: Sunday, 30th October 2016, 01:53
by Shard1697
Ah, so are you saying a Xom which acts more the more inactive the player is? ex: if you rest a lot and retreat a lot, Xom will do more (potentially bad) things to you.

Might still want a piety randomization thing so the player has a chance to get out of a death spiral.

Re: Concept for Xom all the time

PostPosted: Sunday, 30th October 2016, 04:52
by kuniqs
Some people have convinced themselves taking more turns is a sign of bad play. That's already a problem for weaker races/combos who can't steamroll the dungeon and have to rest/sneak a lot - they have to deal with OOD spawns.

If you people consider crawl too easy, play a less optimal combo instead of coming up with improvements like that.

Seriously

Re: Concept for Xom all the time

PostPosted: Sunday, 30th October 2016, 17:24
by tach3
Ahh shit. I completly misunderstood Xom. thought: Xom is interested=Xom act less often: Xom roars with laughter!=Xom act more often. I should read the DC Wiki better before posting. Please delete thread...

(
Xom which acts more the more inactive the player is
Yes, for example when not reading thoroughly the DC Wiki bad things can happen)