Change to amulet of harm removal rules.


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Friday, 21st October 2016, 15:26

Change to amulet of harm removal rules.

FR: remove *Drain from harm. Instead, make the player unable to remove harm except when at full health.

The current state of amulet of harm makes it so that it is sub optimal to try on unknown amulets in the early dungeon even if you have scrolls of remove curse, as both harm and the draining penalty would punish the player enough that this risk outweighs the potential benefit from a beneficial amulet. This seems to contradict the design philosophy of crawl in that it makes an entire class of item not usable despite all of the work the devs put into developing these items. Furthermore, a character that wears harm later in to game can often treat the drain from removing the amulet as not particularly important and simply swap the amulet out when going into a dangerous situation bypassing the downside of harm. With this change, players can no longer degeneratly take off the amulet of harm whenever that want, and at the same time can try amulets on again without having to resort to sub optimal play.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

For this message the author WingedEspeon has received thanks: 12
Arrhythmia, Hellmonk, Lasty, Leszczynek, luckless, Moose, Shard1697, ThreeInvisibleDucks, ydeve, Yermak and 2 more users

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Friday, 21st October 2016, 15:29

Re: Change to amulet of harm removal rules.

Probably it should require full MP also, I can imagine casting conjurations and then removing the amulet. Though there is still a problem with launchers. I like *Fragile idea from adjacent thread.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Spider Stomper

Posts: 236

Joined: Saturday, 2nd July 2016, 13:16

Post Friday, 21st October 2016, 16:48

Re: Change to amulet of harm removal rules.

Sounds like it could work. Alternatively, maybe putting on and/or removing amulets of harm could cut your current HP in half.

For this message the author luckless has received thanks: 3
VeryAngryFelid, WingedEspeon, ydeve

Spider Stomper

Posts: 247

Joined: Friday, 5th August 2011, 13:18

Post Friday, 21st October 2016, 18:37

Re: Change to amulet of harm removal rules.

Spitballing: remove amulet of harm and potion of might, replace with "potion of harm", that has the effect of amulet of harm. Plays a little into the theme of potions/scrolls that have both good and bad effects, like lignification/immolation.

Blades Runner

Posts: 536

Joined: Friday, 1st April 2016, 18:15

Post Friday, 21st October 2016, 19:08

Re: Change to amulet of harm removal rules.

And then merge !flight and !agility, and we've "removed" two potions! Have we met our quota yet?
twelwe wrote:It's like Blink, but you end up drowning.

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Friday, 21st October 2016, 20:26

Re: Change to amulet of harm removal rules.

luckless wrote:Sounds like it could work. Alternatively, maybe putting on and/or removing amulets of harm could cut your current HP in half.

That was the original draft of the penalty for "regen, the premise being that, like faith, it takes away what it gives. Other devs didn't like the idea because it meant that you might have to rest up after wear-iding amulets. I suppose that's already true of scroll of torment, tho.
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Friday, 21st October 2016, 20:40

Re: Change to amulet of harm removal rules.

jwoodward48ss wrote:And then merge !flight and !agility, and we've "removed" two potions! Have we met our quota yet?
I would actually like to see this happen(I think I've said this before?)

Consolidates inventory space, makes sense from a flavor perspective(easier to dodge when you're flying around!), and makes Te's bonus flight EV not a special case.
User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Friday, 21st October 2016, 20:55

Re: Change to amulet of harm removal rules.

pressing '5' after wear IDing one amulet is a lot better than not getting to wear amulets. And there is scroll fo torment like you mentioned.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

Shoals Surfer

Posts: 280

Joined: Monday, 17th December 2012, 16:04

Post Friday, 21st October 2016, 21:49

Re: Change to amulet of harm removal rules.

Disagree.
Harm makez the id game actually relevant.
Instead of; "its d3 I probably haz rm curse somewhere in un'id'd scrolls, YOLO!"
aka: Innameasone and electricaloddity

For this message the author Lacuenta has received thanks:
PurpleRed
User avatar

Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Saturday, 22nd October 2016, 05:14

Re: Change to amulet of harm removal rules.

Lacuenta wrote:Disagree.
Harm makez the id game actually relevant.
Instead of; "its d3 I probably haz rm curse somewhere in un'id'd scrolls, YOLO!"


The ID game is bad, though, and making it relevant is both the opposite direction it should go and the opposite direction crawl has historically gone.
take it easy

For this message the author Arrhythmia has received thanks: 6
archaeo, duvessa, Floodkiller, nago, Seven Deadly Sins, VeryAngryFelid

Crypt Cleanser

Posts: 724

Joined: Tuesday, 29th November 2011, 11:04

Post Wednesday, 26th October 2016, 13:58

Re: Change to amulet of harm removal rules.

How about making Harm an invocable Trog ability? Seems thematic. Would make Trog more attractive to archers, too, since Harm is most useful to them.
"Damned, damned be the legions of the damned..."
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Wednesday, 26th October 2016, 15:15

Re: Change to amulet of harm removal rules.

How is Trog not already insanely attractive to archers?
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Wednesday, 26th October 2016, 15:27

Re: Change to amulet of harm removal rules.

If harm effect is considered to be interesting, I don't see blocking spellcasters from using it as a positive effect.

Crypt Cleanser

Posts: 724

Joined: Tuesday, 29th November 2011, 11:04

Post Wednesday, 26th October 2016, 15:31

Re: Change to amulet of harm removal rules.

Ye can't zerk and shoot at the same time.
"Damned, damned be the legions of the damned..."

For this message the author kuniqs has received thanks:
Rast

Cocytus Succeeder

Posts: 2229

Joined: Sunday, 18th December 2011, 13:31

Post Wednesday, 26th October 2016, 16:46

Re: Change to amulet of harm removal rules.

You can zerk and kill things easier with 0 melee skill
screw it I hate this character I'm gonna go melee Gastronok

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 99 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.