Guess what magic school I'll be reforming today...
1. Only 1 charm/form can be active at a time.
2. The charm/form is permament.
3. Turning the charm/form off drains your mp equal to the casting cost.
4. The charm/form has a % chance to expire every turn 'in combat' (e.g. when enemies are visible). The % chance is equal to the casting % chance this turn. (dmsl can retain it's 'special' permament behaviour; it's acting differently than any other charm in the game anyway).
5. Before expiring, the charm/form gives you a 1 turn warning period, just like now.
Thinking about reforming the Charms is addictive, you know.
2. The charm/form is permament.
3. Turning the charm/form off drains your mp equal to the casting cost.
4. The charm/form has a % chance to expire every turn 'in combat' (e.g. when enemies are visible). The % chance is equal to the casting % chance this turn. (dmsl can retain it's 'special' permament behaviour; it's acting differently than any other charm in the game anyway).
5. Before expiring, the charm/form gives you a 1 turn warning period, just like now.
Thinking about reforming the Charms is addictive, you know.
"Damned, damned be the legions of the damned..."