Temple Termagant
Posts: 5
Joined: Wednesday, 31st August 2016, 20:19
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Temple Termagant
Posts: 5
Joined: Wednesday, 31st August 2016, 20:19
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
twelwe wrote:It's like Blink, but you end up drowning.
Temple Termagant
Posts: 5
Joined: Wednesday, 31st August 2016, 20:19
duvessa wrote:If you make monsters in Arena behave differently from monsters in regular games, you make Arena much less useful as a tool.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Styar wrote:Even Sigmund on the arena is much weaker foe for other NPC in a duels, even if it is death incarnate in the main game.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Temple Termagant
Posts: 5
Joined: Wednesday, 31st August 2016, 20:19
Sar wrote:Centaurs don't us hit and run tactics in the main game either. They either move closer to you or shoot, and it's random. They approach you differently if there are corners on the map, but arena has no corners (unless it does, I have no idea if you can make terrain there). Monsters don't have a morale meter either (animals used to flee at low HP a bunch of versions ago but that was mercifully removed).
Zot Zealot
Posts: 982
Joined: Monday, 29th September 2014, 09:04
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
chequers wrote:There is no changed AI between the arena and the real game. The point of arena is to test the game -- it is the same as the normal game.
Temple Termagant
Posts: 5
Joined: Wednesday, 31st August 2016, 20:19
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
Styar wrote:A new two rooccuring problems with arena. Allied monsters don't use equipment which made arena somewhat harder to use as a testing tool. Yes, I know, that it is because of the main game problem when your allies start to pick up your loot. May be it is worth to made some arena switchable option for that case?
Temple Termagant
Posts: 5
Joined: Wednesday, 31st August 2016, 20:19
neil wrote:Styar wrote:A new two rooccuring problems with arena. Allied monsters don't use equipment which made arena somewhat harder to use as a testing tool. Yes, I know, that it is because of the main game problem when your allies start to pick up your loot. May be it is worth to made some arena switchable option for that case?
This seems to work for me:
It doesn't work for monsters that don't use equipment in the first place, though.
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
Styar wrote:Oh, I am sorry, don't say it properly. "Allied" monsters dont PICK UP equipment. Certanly they can use what they have on the beginning.
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